ELECTRONIC GRIP TROUBLESHOOTING
Check to make sure there is enough air pressure to fire the Spyder MR3 paintball marker.
Battery may need to be recharged.
If the Trigger is not functioning, turn the Trigger Screw (#298) clockwise to shorten the gap between the Touch Switch (#272) using an allen wrench. NOTE: Do not over extend the Trigger Screw (#298) for this can cause the Touch Switch (#272) to stick.
Everytime the trigger set screws are repositioned use thread locker "Loc-Tite" 242 (Blue color) to prevent from loosening.
INSTALLING A BATTERY
STEP 1 Remove the 3 M4x8 screws (#294) and left side grip panel (#270).
STEP 2 Attach the Spyder battery (#JE1015) to the Battery Harness (#E24A).
STEP 3 Retighten the 3 M4x8 screws (#294).
HELPFUL TIP: Please note how the parts are removed for easy reassembly.
REMOVING THE TOURNAMENT LOCK SWITCH
STEP 1 Remove the 3 M4x8 screws (#294) and left side grip panel (#270).
STEP 2 Remove the Tournament Lock Switch (#JE30B) located to the right of the Spyder Battery.
HELPFUL TIP: Having the Tournament Lock Switch removed from the circuit board will deactivate auto.
MODE SETTINGS
Mode Switch Down is in the OFF Position.
MODE 1 Click Up is in Semi-Auto with Eyes ON.
MODE 2 Click Up is in Semi-Auto with Eyes OFF.
MODE 3 Click Up is in Auto with Eyes OFF.
TOURNAMENT MODE SETTING
The MR3 Circuit Board (#331) is equipped with a Tournament Lock Out Switch (#JE30B). When the Tournament Lock Switch is removed from the Circuit Board the marker can only fire in SEMI-AUTO. The Tournament Lock Switch is located on the internal Circuit Board to the right of the Battery. Reattaching the Tournament Lock Switch (#JE30B) back into the Circuit Board will re-enable the multi-mode functions.
IMPORTANT! Kingman recommends that you use a force feed / high speed electronic loader to reach optimum performance. Kingman also recommends the use of a Spyder CO2 / Compressed Air Tank to operate this
Spyder MR3 paintball marker. Lastly, the use of tournament grade paint will help reduce the likelihood of paintball breaks when firing the marker.
WARNING- The Spyder MR3 Electronic Markers are not water resistant.
- Extreme moisture can cause serious damage to any Spyder MR3 Electronic Markers.
- Always clean any dirt or paint inside the Spyder MR3 Markers Electronics.
- Never attempt to modify the Electronics circuitry. Doing so, it will VOID all electronic warranties.
NOTE: If the Markers Electronics have any dirt or paint, Kingman recommends using an aerosol can of air. Apply the can of air directly at the components that need cleaning.
Spyder MR3 Manual
Spyder MR3 Paintball Gun and Compressed Air Tank
Spyder MR3 Paintball Guns Battery Charging
Spyder MR3 Paintball Marker Velocity Adjustment
Spyder MR3 Disassemble Reassemble and Cleaning Internals
Spyder MR3 T-Cocking Removal
Spyder MR3 Anti Chop Eyes
Spyder MR3 Cup Seal Removal
Spyder MR3 Paintball Gun Schematics
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