Showing posts with label Spyder Electra DX. Show all posts
Showing posts with label Spyder Electra DX. Show all posts

Tuesday, December 4, 2007

Spyder Electra DX Troubleshooting


ONE OR MORE OF THE FOLLOWING MAY CAUSE RECOCKING RELATED PROBLEMS:

a. The pressure in the tank is too low or too high.

b. Need lubrication. (See OPERATION GUIDE in P4)

c. #19A (striker o-ring) is damaged. Replace with new Kingman or Kingman-approved o-ring. (NOTE: the #19A O-ring cannot be substituted by a tank o-ring or a #9 o-ring).

d. Need to clean barrel and upper chamber or the receiver.

e. Paintball may be defective (i.e. expired, change shape)

f. #9 (bolt o-ring) is damaged or the o-ring has expanded or swelled. Replace with a new o-ring.

g. After ball breaks, remove all parts from UPPER chamber of receiver, wipe parts clean, and reassemble parts into receiver. Also make sure to clean barrel with squeegee.

Spyder Electra DX Helpful Hints

Always remove air tank before any disassembly of your marker. DO NOT remove #14 (valve body) unless specific valve body repairs are needed. If needed, remove valve body with a long, soft-tipped object such as the eraser end of a pencil. DO NOT remove the valve body with a screwdriver as it will damage the valve body and cause air leaks. (Note: #15 screw must be removed prior to taking out the valve body).

Air leaks are usually cause by a damaged valve body or damaged cup seal (#12). Replace with new valve body and/or cup seal if necessary.

To assure marker is assembled properly, follow the schematic drawing or place parts in order during disassembly. Parts assembled backwards or placed in the wrong order will cause marker to malfunction.

ELECTRONIC GRIP TROUBLESHOOTING

a. Check to make sure there is enough air pressure to fire the marker.

b. Battery may need to be recharged.

c. Specific troubleshooting questions may be answered by calling toll free at (888) KINGMAN or (626) 430-2300.

Spyder Electra DX Users Manual
Spyder Electra and Electra DX Parts List
Spyder Electra Charging Instruction and Specifications
Spyder Electra DX Recharging the Battery After Initial Use
Spyder Electra DX Digital LED Panel (D.L.P) Specifications and Operation Diagram

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Spyder Electra DX Digital LED Panel (D.L.P) Specifications and Operation Diagram


1. The D.L.P has one push key for adjustment and one LED Array for Mode Indicator, and two digits LED to display ROF.

2. For "MODE" indicator, the LED Indicator shows following functions: ( From left hand side to right hand side, the left hand side is the side near push key. )
(1). Battery Low
(2). SEMI
(3). Burst-3
(4). Burst-6
(5). FULL

3. For "R.O.F." display , the rate of fire can be adjusted from "05" to "13", that is the rate of fire will be ranged from 5 shots per second to 13 shots per second. But for "SEMI" mode, the "R.O.F" display will be fixed on "13" for reactive trigger response up to 13 shots per second.

4. When Power turns ON, the defaults will be Mode ="SEMI" and "R.O.F" = "13". All settings can be adjusted while power keeps ON. Any adjustments will be lost when Power turns OFF.

5. The "Battery Low" Indicator will keeps OFF during normal operations. When the capacity of battery dropped to about 1/3 of the battery full capacity, this indicator will be turn ON.

6. The D.L.P also equipped with a "LOCK" function. A short-circuit plug located on the internal circuit board serves this function. When this plug had been pulled out, the MODE will be locked to SEMI, and cannot be adjusted.

7. Operation Methods:
Press, Push and hold the key for over 2 seconds, then release the key.
Click, Push and then release the key. The duration should be less than 1 seconds.


NOTICE:
It is recommended that the battery be charged prior to use to ensure the maximum capacity if you leave the battery unused for over a week.

LIFE OF BATTERY
With the qualified Charger, and in normal use conditions, about 700 – 1000 chargerecharge cycles can be expected. This be varied depending on the type of use.

GENERAL MAINTENANCE
  1. Use compressed air to clean the coil set after each use (part no. #JE18C) to maintain performance.
  2. Beside step (1), cleaning should only be performed on the exterior of the E-Marker frame. Never submerge the E-Marker frame in any type of liquid for any reason. The electronics may become damaged or destroyed. Keep water or cleaning solution from entering the inside of the E-Marker frame. Solvents should not be used to clean any part of the E-Marker frame.
  3. Always use the appropriate tool to remove screws and other components of the EMarker frame.
  4. DO NOT DRY FIRE.

Spyder Electra DX Tournament Mode Setting
The Spyder Electra DX paintball marker circuit board – (Digital LED) part no. E29E also equipped with a "LOCK" function. A short-circuit plug (JE30B) located on the internal circuit board serves this function. When this plug had been pulled out, the MODE will be locked to SEMI, (single shot mode) and cannot be adjusted. Putting the lock switch (JE30B) back into the circuit board will enable the multi-mode functions. IMPORTANT! For optimal performance, Kingman recommends that an agitator loader or hopper be used in order to shoot at high rate of fire. Kingman also recommends to use JAVA CO2 Air Tank or High Pressure Air Tank and tournament grade paint.

Spyder Electra DX Users Manual
Spyder Electra and Electra DX Parts List
Spyder Electra Charging Instruction and Specifications
Spyder Electra DX Recharging the Battery After Initial Use
Spyder Electra DX Troubleshooting

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Monday, December 3, 2007

Spyder Electra DX Recharging the Battery After Initial Use


A fully charged battery will provide about 8000-12000 shots in normal use. The actual shots will depend on the Spyder Electra DX paintball markers and the type of use. Due to the characteristics of the NiMH battery, it won't be necessary to completely drain the battery before recharging it. So, you can charge the battery any time you want and the time needed to the full charge will depend on how much energy is left in the battery. The more energy left in the battery, the sooner it will achieve a full charge.


Spyder Electra DX paintball marker

Spyder Electra DX Operation Guide

  1. Put the marker on 'SAFE' by pushing the on/off switch to the right. The marker is now off. To power on the Spyder Electra DX paintball marker, push the on/off switch to the left. CAUTION: with the power on, the electronic circuit board is now powered on and ready to shoot.

  2. Cock the marker by pulling the Cocking Knob (#39D) rearward until it latches. Caution: if you let go before it latches, your marker may fire.

  3. Tighten the air tank until it is snug. If a leak occurs between the tank and the C/A adapter, replace the tank o-ring.

  4. Install a 7/8th vertical elbow with loader onto the direct feed. Fill the loader with .68 caliber paintballs only.

  5. With the safety off, fire the marker by pulling the trigger.

  6. Only use lubrication specifically designed for Spyder Electra DX paintball markers. To lubricate your marker, you will need to disassemble your marker (please note how parts are removed from marker as this will ease re-assembly). Remove the Disconnect Lock Pin (#23C) and the Quick Disconnect Pin (#23B). Hold down the Striker Plug (#23F/#23FA) and Thumb Adjuster (#2529 #2529A), as internal parts may be spring-loaded. As you pull the cocking knob out of the receiver, the Venturi-Cocking Bolt (2317) and striker (JE18A) will also be removed.

  7. Lubricate o-rings #9B and #19A with a few drops of paintball oil only.

  8. Re-assemble parts back into the Spyder Electra DX paintball marker. Note: when putting the Venturi-Cocking Bolt and striker back into the marker, you will need to apply pressure behind the bolt while Pushing the sear (#JE12) forward to its limit at the same time. (right now the battery side grip must be opened ) This will allow the bolt and striker to be properly installed back into the receiver.

  9. When you are finished shooting the Spyder Electra DX paintball marker, first, unload the marker of all paintballs (also see #10 below). NOTE: there may be a ball in the receiver; take a couple of shots in a safe direction to make sure that the barrel and receiver are empty. Second, put the barrel plug into the barrel. Put the safety on and slowly unscrew the air source tank. Caution: do not unscrew the tank valve from the tank. Doing so may cause serious injury or death.

  10. Empty the hopper or remove the hopper off the marker to stop the flow of paintballs in the marker.

  11. Adjusting the regulator – To adjust the regulator, turn the regulator screw (#35E) clockwise to increase the pressure (500~600 psi is recommended). When your nitrogen or compressed air system is properly installed to the C/A adapter (#2535, #2535C), the recommended output pressure of the air system should be at 750 ~ 850 psi.

  12. Adjusting the trigger pull – You may adjust the trigger pull on your marker by turning the Trigger Adjust Screw (JE31D). Follow these steps to access the trigger adjust screw:

    1. Remove the two frame screws (#16/#16D) that connect the grip frame to the receiver.

    2. Look inside the trigger frame to find the Trigger Adjust Screw. This is a small screw connected to one end of the trigger.

    3. Turn the Trigger Adjust Screw counterclockwise to turn the screw slightly out of the trigger. This will shorten the trigger pull.

    4. CAUTION: Do not over adjust and shorten the trigger pull too much as this will cause the trigger to be too sensitive and function improperly.

    5. Reassemble Spyder Electra DX paintball marker.

Spyder Electra DX Users Manual
Spyder Electra and Electra DX Parts List
Spyder Electra Charging Instruction and Specifications
Spyder Electra DX Digital LED Panel (D.L.P) Specifications and Operation Diagram
Spyder Electra DX Troubleshooting

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Spyder Electra Charging Instruction and Specifications


The battery to be used with your frame is a specially designed 9.6Volt NiMH Battery. To maximize the life of the battery, please read the following instructions before use.

CONNECTING THE BATTERY
Remove the left Electra DX grip cover (part#JE32A). The battery terminal is located to the left of the circuit board. Attach the battery to the battery connectors by aligning the + (positive) on the battery connector to the + (positive) on the battery.

THE CHARGER FOR THIS BATTERY
This charger is specially designed for a 9.6Volt rechargeable battery. Five types of chargers will be available from your Kingman Dealer:

  1. Java Rapid Standard Indoor 110v A/C Charger (#JE1026)
  2. Java Rapid Car Charger (#JE1022)
  3. Java Standard Indoor 110v A/C Charger (#JE1024)
  4. Java Standard 2B Indoor Charger (#JE1023)
  5. Java Standard Indoor 220v A/C Charger (JE1025)

Using a Rapid Charger it will take approximately one and a half hours to fully charge the JAVA 9.6v battery. It will take approximately 5-6 hours for the standard charger.

WARNING
Using other unspecified batteries or chargers can cause damage to the circuit board. This will void all warranty and liability from Kingman. Please use only Java 9.6 volt NiMH rechargeable battery (Part #JE1015) and Java chargers

Spyder Electra DX Users Manual
Spyder Electra and Electra DX Parts List
Spyder Electra DX Recharging the Battery After Initial Use
Spyder Electra DX Digital LED Panel (D.L.P) Specifications and Operation Diagram
Spyder Electra DX Troubleshooting

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Spyder Electra and Electra DX Parts List


CO2/HP AIR TANK WARNING
VALVES MUST BE INSTALLED OR REMOVED ONLY BY QUALIFIED PERSONNEL.
BOTTLE MUST BE RETESTED SEE CO2/HP TANK LABEL FOR RETEST DATE!
Improper use, filling, storage or disposal of this cylinder may result in death, personal injury and property damage.
This cylinder must be filled only by properly Trained personnel in accordance with CGA Pamphlets P.1 and G-6.3 available from the Compressed Gas Association www.CGANET.COM
Do not over pressurize. Do not expose pressurized cylinder to temperatures in excess of 130 degrees F.
Do not expose cylinder to corrosive materials and do not clean with caustic cleaners.
Do not alter this cylinder in any way.
Cylinders heated to a temperature of 250 degrees For more must be condemned or requalified in accordance with test defined in CFR-49.
Keep cylinder out of reach of children.
The valve should NEVER be detached from the canister. Should this occur, please seek assistance from a trained airsmith immediately.
This tank is intended for paintball use only.

Spyder Electra and Electra DX Paintball Marker Parts List


01Spyder Barrel Plug
02KBElectra 13.5" Barrel (Black)
02KCElectra 13.5" Barrel (Blue)
04GAMini Detent Cover (Black)
05AM4 x 6 Screw (Black)
05BM4 x 6 Screw (Silver)
05CDirect Feed Screw
07M5 X 14 Screw w/ Washer
09O-Ring #015 80D
10AValve Spring
11Cup Seal Guide
12Cup Seal
13Valve Pin
14Valve Body
15Valve Body Screw
16M5 x 12 Screw (Black)
16DM5 x 12 Screw (Silver)
2317Electra Venturi Cocking Bolt
RF17ARetaining Screw
RF17BRetaining Spring
RF17CRetaining Ball
JE18AStriker
19AStriker O-Ring
20Barrel O-Ring (Black)
21Bolt Pin
2504Direct Feed (Black)
2504ADirect Feed (Blue)
2506Electra Receiver (Black)
2506AElectra Receiver (Blue)
2508Vertical Adapter (Black)
2508C*Vertical Adapter w/ Gauge (Blue)
2508NLow Pressure Chamber (Black)
2508NALow Pressure Chamber (Blue)
23FStriker Plug (Black)
23FAStriker Plug (Silver)
2535C/A Adapter (Black)
2535C*C/A Adapter w/ Regulator (Blue)
2544FMini Fore Grip (Black)
2544FAMini Fore Grip (Blue)
2544HModel S Expansion Chamber (Pewter)
2544HAModel S Expansion Chamber (Silver)
21Bolt Screw
22BM4 X 8 Screw w/Washer (Black)
23BQuick Disconnect Pin
23CDisconnect Pin Lock
24ASight Rail Screw w/ washer
25Striker Spring
26AStriker Buffer
27Striker Spring Guide
27AFlat Disc
29BLock Screw
E29ELED Circuit Board
2529Thumb Adjuster w/ Screw (Black)
2529AThumb Adjuster w/ Screw (Blue)
33FCompact Nut Screw
35DSpyder Gauge
35FRegulator Lock Screw
2535KElectra Drop Forward (Black)
2535KAElectra Drop Forward (Blue)
36C5/32" X 7/8" Screw (Silver)
36D5/32" x 5/8" Screw (Black)
36E5/32" X 7/8" Screw (Black)
37AFilter O-Ring
37BAir Filter
37CDisconnect O-Ring #011 (Black)
37DPlastic Washer
2537Electra Disconnect Hose
39DElectra Striker Knob
2541Electra Spare Parts Kit
42Male To Male Adapter
42FC/A Male Adapter
2547Electra Sight Rail (Black)
2547AElectra Sight Rail (Blue)
49Trigger Roll Pin
49BSecondary Sear Roll Pin
49CTouch Switch Roll Pin
E24On/Off Switch with Wiring Harness
E24ABattery Harness
E33On/Off Screw (M2 x 6 Screw)
E40Straight Elbow - 2 3/4"(Clear)
JE1015Java 9.6v Rechargeable Battery
JE12Trigger Sear
JE18CCoil Set
JE18ECoil Set Screw
JE26Charge Pin
JE27Touch Switch
JE29Circuit Board Screw
JE30BTournament Lock Switch
JE31CTrigger
JE31DTrigger Adjust Screw
JE31ESear Spring
JE31FTrigger Spring
JE32Grip Cover (Black)
JE32AGrip Cover (Clear)
JE33CGrip Cover Screw (Black)
JE33DGrip Cover Screw (Silver)

* For Electra DX Model Only.

Spyder Electra DX Users Manual
Spyder Electra Charging Instruction and Specifications
Spyder Electra DX Recharging the Battery After Initial Use
Spyder Electra DX Digital LED Panel (D.L.P) Specifications and Operation Diagram
Spyder Electra DX Troubleshooting

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Spyder Electra DX Users Manual


CAUTION
This Spyder Electra DX paintball marker is NOT a toy. It can cause serious injury or death.
Recommend at least 18 years of age to purchase this product.
Install a barrel plug in the barrel when not actually playing.
All persons using this product, or within range while this product is being used, must wear eye and face protection specifically designed for paintball.
Never shoot a person who is not wearing proper protection.
Treat every Spyder Electra DX paintball marker as if it were loaded.
Never look down the barrel of the Spyder Electra DX paintball marker.
Keep the Spyder Electra DX paintball marker on safe until ready to shoot.
Always remove gas source before disassembly.
Fire only 0.68 caliber paintballs from this product.
Read this manual and air system warning before using this product.
Transfer this instruction manual upon change of marker ownership.

Spyder Electra DX


IMPORTANT
Firing velocity may vary according to altitude and climate conditions.
BEFORE using your Spyder Electra DX paintball marker in play, you must always first perform a "SAFE VELOCITY TEST". This can only be accomplished by using a testing device called a "Velocity Chronograph" and can be performed by the dealership where you purchased this product or at a local paintball playing field.
NOTE: This product is intended to be used at a velocity no greater than 300 feet per second (FPS).
Recommended velocity is 280 FPS or less.
This product is NOT intended to be used at any distance less than 25 feet.
This Spyder Electra DX paintball marker may have excess gas after removal of the tank. Please remove all paintballs and discharge the remaining gas safely.

Spyder Electra and Electra DX Parts List
Spyder Electra Charging Instruction and Specifications
Spyder Electra DX Recharging the Battery After Initial Use
Spyder Electra DX Digital LED Panel (D.L.P) Specifications and Operation Diagram
Spyder Electra DX Troubleshooting

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